Homescapes is the latest builder simulator out of Playrix. Following very closely in the footsteps of its predecessor, Gardenscapes, Homescapes puts players in control of renovating a dilapidated house by means of a succession of tasks accomplished by enjoying match-3 puzzle stages.
If you have played Gardenscapes: New Acres, Homescapes will be extremely familiar: the core gameplay is virtually identical, with a few small adjustments to the obstacles you’ll face and power-ups you’ll earn. Whether you are entirely new to the – scapes series or some veteran stuck on a challenging level, the tips below should be convenient. you will discover a lot of ways to reach the final level rapidly, just like homescapes hack, however all of them are different.
Renovating the House
When you are not enjoying the match-3 amounts and earning celebrities, you can spend those celebrities to finish house-related tasks with Austin. Tap the bottom-left checkmark menu to open your tablet and see your To-Do List. As the narrative progresses, you’ll have several missions on this listing, some of that cost more celebrities than others. You don’t ever need to finish a job to unlock new puzzle stages, but finishing a day-denoted by the percentage of tasks you have completed at the top of the tab-will give you bonus prizes like coins and power-up Boosters.
Unlike in Gardenscapes, you don’t recover your stamina by completing a day, so there’s no reason to hold off on doing so. There’s also now no daily wheel for earning bonuses, so these end of day rewards are extremely valuable. Coins continue to be handed out in very limited quantities at the end of stages-you’ll rarely earn more than 70 coins for a very good match -we recommend saving your money unless there’s a stage you are simply tired of trying.
You can go back and edit any furniture or decorations you have fixed and change the style to one of those other possibilities, although you’ll need to pay a small number of coins to unlock different styles. Just tap and hold on the item that you want to change until the style menu pops up. Although this menu is up, you are able to tap any other editable items to change them as well.
You can change your name or some other animals’ titles by tapping on the gear icon at the upper right and choosing”Change Name.”
Tapping objects throughout the mansion will evoke a response from Austin: he will often have some comment to discuss or he will actively engage with the furniture, like sitting in a chair or dusting a shelf.
Boosters and Beyond
As you finish stages, you’ll unlock Boosters that you are able to take into amounts with you.
The Hammer unlocks after you complete level 8. This Booster is always busy and lets you eliminate a single tile of your choosing by the plank without having to spend a turn.
If you pick this when starting a degree, you’ll be given a randomly positioned Bomb and Rocket power-up at the beginning of the stage.
The Rainbow Ball Booster is available after degree 16. It puts a random Rainbow Ball when the stage begins.
Homescapes is a level-based match-3 game. Contrary to other match-3s that use a map and make it possible for you to replay past amounts, only the present stage in Homescapes is available. Each time you finish a stage, you’ll earn 1 star and unlock the next level.
Stars are utilized to assist Austin rebuild his parents’ home and progress the narrative. You’ll be given jobs -like’put up background’ or’fix the staircase’-that price stars to finish. You then spend the celebrities you earned enjoying the match-3 amounts to fulfill Austin’s home renovation requests.
While you need to perform the match-3 amounts to finish the renovation tasks, the opposite isn’t true. You can save up celebrities rather than do any of those tasks Austin requests of you while only playing through the stages, but part of the enjoyment of Homescapes is rebuilding the house and designing it the way you want.
As in Gardenscapes, matching four or more tiles at once during the match-3 amounts will create a special power-up you can use on a later turn. This time around, the power-ups are as follows:
Rocket: fit four tiles in a column or row to acquire a Rocket. Using the Rocket will make it to fire across the screen in both directions, eliminating all tiles in that column or row.
The way the Rocket faces depends upon the set of tiles that you matched to create it: a column generates a Rocket that faces horizontally and will clear a row, and a row generates a Rocket that shoots vertically and clears a column.
Bombs blow up everything about them at a two-square radius.
Since they explode into a circle, using a Bomb near the border of the plank wastes a number of its power.
It then flies to one tile onto the board and hits it.
The Paper Plane always selects a tile that’s helpful to eliminate. If your current aim was to eliminate all cherries in the board and only 1 cherry stayed and you utilized a Paper Plane, it would fly to the last cherry and then hit it. Since it can reach any tile regardless of place -even if it’s separated from the rest of the tiles boxes, empty space, etc.-the Paper Plane is a very strong power-up. It is less useful at the beginning of a degree when there are lots of goal-related tiles staying : at the beginning of a cherry stage, for example, it will only hit a cherry, not necessarily the”best” cherry. But when the stage was whittled down to fewer goal-specific possibilities, Paper Planes are must-haves.
Rainbow Ball: game five tiles in a column or row to acquire a Rainbow Ball. Once used, the Rainbow Ball will eliminate every tile presently on the board that matches the color it was swapped with.
The Rainbow Ball is always helpful since it clears a slew of tiles throughout the board at once. If you have a objective of collecting a certain type of tilee.g., 40 green teacups-the Rainbow Ball can make fast work of the task.
For many power-ups, if they hit tiles that require more than one match to be removed-like reinforced Boxes-or act as breakable walls-like Cookies-then they may either do one damage or cease at that tile after destroying it, respectively.
Every power-up could be swapped with another power-up to get a stronger abilityto game a Rocket or Bomb using a Paper Plane and the Plane will carry the explosive to its final destination and then launch it there, allowing you to Bomb a distant (although somewhat arbitrary ) portion of this plank. Switch two Celtics to clear both a column and row (even if both Rockets are facing the exact same direction). Matching any power-up using a Rainbow Ball will unleash dozens of that power-up all over the board.
Contrary to Gardenscapes, there is no special power-up earned by setting off explosions.
Every puzzle degree in Homescapes will have a specific success condition. This usually involves collecting or eliminating a particular type and volume of tiles. Early stages will feature a good deal of”collect X number of Y vinyl” goals, while as you progress you’ll uncover challenges that have laying Carpet throughout the entire board, eliminating Cherries from inside jelly, breaking apart Cookies, and plenty more.
Many times, stages will combine challenges even if the success condition does not require that you clear all types. As an example, a stage with a goal of amassing Cherries could have Boxes blocking a few of those Cherries.
Focus on the actual stage target and do not get distracted trying to clear items which you do not have to. If there are Boxes that aren’t on your way, do not waste turns getting rid of them. Remember that certain power-ups allow you to reach blocked off tiles, so try using a Paper Plane instead of multiple turns clearing several Boxes.
If the win condition involves both eliminating things and collecting a certain number of a color tile type-such as eliminating Boxes and amassing green teacups-focus on the eliminating part. Normally over the course of completing that job you will collect most of the base tiles you require for the second aim.
How Particular Tiles Work
There are a wide array of tiles at Homescapes (and we’re still uncovering new ones as we play), a lot of which have their own rules for interaction and removal.
Among the more unique types is Carpet: Carpet tiles possess a bumpy green backdrop and are usually the focus of a stage’s goal. On a carpeting degree, you have to spread Carpet onto each tile. You do this by matching tiles with tiles that are on Carpet, or simply by swapping tiles that are on Carpet into a suit. Simply matching alongside Carpet won’t do anything: one of those tiles contained on your game must currently be touching Carpet or have just come from Carpet.
The exact same is true for power-ups on these stages: if you use a Bomb that’s presently on Carpet, any tiles it clears will gain Carpet. However, if you use a Bomb that’s not on Carpet, then it is only going to clear the tilesit won’t include Carpet to them. If a Rocket crosses Carpet while clearing a column or row, any tiles it clears after it hits Carpet will end up Carpeted.
Cookies and Boxes can be eliminated by matching alongside them. However, Boxes cannot be transferred or swapped while Cookies can-you can produce a game by minding a Cookie tile with another tile. However while Boxes let power-ups to travel through them (a Rocket that hits a Box will last past it and break anything outside the Box), Cookies don’t (a Rocket that hits a Cookie will break the Cookie and stop).
You can move tiles into vacant spaces to produce matches. And on stages where tiles do not simply fall right down, a gust of wind will blow occasionally to remind you of this way the tiles move.
On the first phase after you unlock each Booster, they will be auto-selected within this tutorial: you can deselect them before starting the stage and prevent wasting a Booster on lower levels. Also, if you fail a degree numerous occasions, the game will sometimes offer a pop-up that says”Try this Booster.” If you select Yes, then it merely selects that homescapes hack before starting again. It will not award you an additional Booster-it’s just recommending a specific one that might be convenient.